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Synopsis for Project Darkstar: A Scalable Application Server for Networked Games Enabling Shardless and Zoneless Virtual Worlds and MMOGs


Speakers/Panelists

Owen Kellett

Owen Kellett
Research Engineer
Sun Microsystems Laboratories
bio



Synopsis

Today's business applications take advantage of horizontally scalable, high throughput oriented computing platforms to meet the ever increasing capacity demands from users.  However, for developers of some applications, including online games, virtual worlds, and social networking software, the low user response time and low latency demands are somewhat at odds with the high throughput focus of modern systems architectures.

This session is an all-new deep dive into Project Darkstar, an open source server-side Java platform that is focused on these problems, and that aims to enable developers of these applications to more easily and successfully harness the power of today's computing technologies.  More than just a communications framework, Project Darkstar boasts a simple API that transparently provides a multi-threaded, transactional, persistent, and scalable system without the need for zones or shards.

Any developer of networked games, virtual worlds, social networking software, or other online applications will benefit from this brand new technical talk, which covers:
* Typical technical challenges faced when developing scalable networked games and similar applications
* An overview of the API and how the technology directly addresses these challenges
* Recent advances and current work being done on and with Project Darkstar
* A close look into the actual design and code of Project Snowman - a new 3D action game built with Project Darkstar