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Synopsis for Taking Game Design to the Next LevelSpeakers/Panelists
Linda Currie
Steve Meretzky
Chris Foster
Christopher Zirpoli
Cardell Kerr Synopsis
It doesn't matter what kind of game you're working on - big budget or indie, shooter or strategy - there are some critical elements that every game designer needs to know. Some are obvious, but many aren't - at least not until you've been there and done that. We'll identify ten of these "really important things" and more importantly, talk about why it matters in real-life game design.
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