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Synopsis for The Network Ate My Game: Programming for Latency in Online Multiplayer GamesSpeakers/Panelists
Judy Tyrer Synopsis
“How could he shoot me, he was still loading his gun?” Putting a game online requires a significant application of smoke and mirrors to hide latency. From path prediction to animation timing, this presentation looks at how to address the design to understand what features need to be managed for latency and looks at some of the methods used for creating the illusion of simultaneous action. It’s only lag if the player notices.
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